![]() REPAIR_COST 0. Obstacle objects types list (undocumented in api documentation, probably used for pathfinder) OBSTACLE_OBJECT_TYPES [Įnergy constants (undocumented in api documentation) ENERGY_REGEN_TIME 300 // Time untill source regenerates new energy since first harvested energyĮNERGY_REGEN_AMOUNT 3000 // Amount of energy a source has once it respawnsĮNERGY_DECAY 1000 // Rate of vanished energy from dropped energy per tick Structure Types STRUCTURE_SPAWN "spawn"Ĭreeps constants (undocumented in api documentation) CREEP_SPAWN_TIME 3 // Base spawn timeĬREEP_LIFE_TIME 1500 // Lifetime of a creepĬREEP_CORPSE_RATE 0.2 // Portion of remaining creep value that is dropped upon death Properties (undocumented in api documentation) LOOK_CREEPS "creep" Direction constants TOP 1 LOOK_CONSTRUCTION_SITES "constructionSite" Documentation The documentation link on top does not work. Used in results when finding objects at a position 'WORK' needs to be in all caps because this is a constant that Screeps defines, and if you dont put it in all caps exactly how Screeps defined it, it wont recognize what you mean. So lets start by giving it one WORK part. Used to for some search functions to filter by type. We do need at least one WORK part, both to harvest energy from a source, and also to upgrade our controller. Used by functions sending commands to the screeps engine. From PCGamingWiki, the wiki about fixing PC games This page is a stub: it lacks content and/or basic article components.
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